OpenTTD refit stations.
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+ [[https://www.linkedin.com/in/florian-obser-75900383][Linkedin]]
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+ [[https://www.linkedin.com/in/florian-obser-75900383][Linkedin]]
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* Meditations
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* Meditations
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- [[file:openttd-refit.org][2025-10-11: OpenTTD Refit Station]]
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- [[file:new-sshagent-work.org][2024-07-16: new-sshagent-work]]
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- [[file:new-sshagent-work.org][2024-07-16: new-sshagent-work]]
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- [[file:dhcpv6-pd-first-steps.org][2024-05-29: DHCPv6-PD - First steps]]
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- [[file:dhcpv6-pd-first-steps.org][2024-05-29: DHCPv6-PD - First steps]]
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- [[file:SingleFile.org][2024-03-20: SingleFile]]
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- [[file:SingleFile.org][2024-03-20: SingleFile]]
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#+TITLE: OpenTTD Refit Station
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#+DATE: 2025-10-11
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* Prologue
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I always forget how to build these things. So might as well write it
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down.
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The idea of a refit station is to not clog up your network with empty
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trains. A train delivers one cargo at the station, enters a depot,
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refits to a different cargo and then enters the station to pick up the
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new cargo.
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* Refit Station
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To prevent trains from piling up in the depots we need to add some
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fancy signalling. On the way in we use a one-way entry-signal, and a
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one-way combo-signal. On the way out we use a one-way exit-signal. To
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make the depot available as soon as the leaving train is on the
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loading platform we need to add a path-signal after the exit-signal.
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[[file:openttd-refit/refit-station_small.png]]
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By staggering the station by two tiles we can build the traditional
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diagonal ro-ro station and have the correct amount of breaking space
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in front of it.
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[[file:openttd-refit/refit-station-entry_small.png]]
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* Refit Yard
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To refit trains outside of a station a refit-yard can be used.
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[[file:openttd-refit/refit-yard-entry_small.png]]
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[[file:openttd-refit/refit-yard_small.png]]
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