diff --git a/openttd-srnw.org b/openttd-srnw.org index 2f911a8..c14e049 100644 --- a/openttd-srnw.org +++ b/openttd-srnw.org @@ -1,5 +1,5 @@ #+TITLE: OpenTTD Self Regulating Networks -#+DATE: 2024-01-12 +#+DATE: 2024-01-13 [[file:openttd-srnw/srnw_head.png]] * Prologue Every other year or so I decide to play a game or ten of @@ -53,13 +53,15 @@ disrupting the roads too much and creating dead-ends. Dead-ends are very bad for town growth. We need to find a balance between station size[fn::One constraint here -is how much the station takes away from the city to build houses.], +is how much space the station takes away from the city to build houses.], city coverage, and needed capacity at the transfer station. Using spread stations covering a 5x5 block[fn::A block is a 3x3 road grid.] and having six of those works fairly well. To be able to fit tunnels in we -put two in a line and have three lines. Three in a line would also -leave enough space for tunnels. This results in a city grid of 13x8 -blocks. +put two in a line and have three lines[fn::Three in a line would also +leave enough space for tunnels. But then the waiting loop might become +too big and it takes to long to try all the SBahn stations. This is +especially a problem once the city is big and produces lots of +passengers.]. This results in a city grid of 13x8 blocks. [[file:openttd-srnw/city-layout.png][file:openttd-srnw/city-layout_small.png]] @@ -118,8 +120,8 @@ passengers has been collected the dummy train unloads them and unblocks the station. Now a full load of passengers is available for the pick-up trains. -We make the trains length four so that it can drive around on the -station itself which has length five. We are using "near end" and "far +We make the trains length four so that it can drive around in the +station itself, which has length five. We are using "near end" and "far end" orders: 1. Go to near end of the station and full load @@ -128,7 +130,7 @@ end" orders: Step three is what unblocks the station. Once the train has left the depot we have to remove the track right in front of it so that the -dummy train can't re-enter the depot. Alternatively we could put the +dummy train cannot re-enter the depot. Alternatively we could put the depot right after the way-point and delete it after the train left it. [[file:openttd-srnw/dummy-train-orders.png][file:openttd-srnw/dummy-train-orders_small.png]]