SRNW signalling
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@ -143,3 +143,35 @@ unreachable way-point. A train can only have 255 orders. Once the
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order list is full no implicit orders can be created.
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[[file:openttd-srnw/pick-up-train-orders.png][file:openttd-srnw/pick-up-train-orders_small.png]]
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* Self Regulating Network Signalling
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The interesting bit happens once the trains passed the INJECT
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way-point. They are now inside of the waiting loop and try to get
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to the transfer station. This is only possible through one of the
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SBahn stations.
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When a train reaches the tunnel entrance to an SBahn station it has
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two choices, either continue in the waiting loop or enter the station.
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If a train is already in the waiting bay of that station we want our
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train in the waiting loop to continue and try the next station. We put
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two-way block signals at the tunnel entrance which turns red when the
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waiting bay is occupied by a train. OpenTTD's path finder treats a red
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two-way signal as a dead-end[fn::This is only true if
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=yapf.rail_firstred_twoway_eol= is =True=. This is the default in
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OpenTTD 13.]. It has an infinite penalty and any other
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path will be better. Our train continues. This is the first block
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signal in the picture below.
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At our second SBahn entrance the waiting bay is free and the block
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signal shows green, so a train should enter the waiting bay towards
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the station. However, the path finder sees that the path goes through
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a station. Going through a station incurs a penalty for that path and
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it might so happen that the path continuing in the waiting loop is
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considered better, our train would not enter the waiting bay.
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We need to add a penalty to the waiting loop path to make the path
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through the station look better. We do this by adding a few reversed
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path signals after the choice.
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[[file:openttd-srnw/srnw-signalling.png][file:openttd-srnw/srnw-signalling_small.png]]
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openttd-srnw/srnw-signalling.png
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openttd-srnw/srnw-signalling_small.png
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