Fix footnotes
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@ -50,10 +50,10 @@ growth but it is annoying to put train stations into a spiral without
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disrupting the roads too much and creating dead-ends. Dead-ends are
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very bad for town growth.
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We need to find a balance between station size[fn:One constraint here
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We need to find a balance between station size[fn::One constraint here
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is how much the station takes away from the city to build houses.],
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city coverage, and needed capacity at the transfer station. Using spread
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stations covering a 5x5 block[fn: A block is a 3x3 road grid.] and
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stations covering a 5x5 block[fn::A block is a 3x3 road grid.] and
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having six of those works fairly well. To be able to fit tunnels in we
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put two in a line and have three lines. Three in a line would also
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leave enough space for tunnels. This results in a city grid of 13x8
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