Editorial changes.
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#+TITLE: OpenTTD Self Regulating Networks
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#+DATE: 2024-01-12
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#+DATE: 2024-01-13
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[[file:openttd-srnw/srnw_head.png]]
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* Prologue
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Every other year or so I decide to play a game or ten of
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@ -53,13 +53,15 @@ disrupting the roads too much and creating dead-ends. Dead-ends are
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very bad for town growth.
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We need to find a balance between station size[fn::One constraint here
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is how much the station takes away from the city to build houses.],
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is how much space the station takes away from the city to build houses.],
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city coverage, and needed capacity at the transfer station. Using spread
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stations covering a 5x5 block[fn::A block is a 3x3 road grid.] and
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having six of those works fairly well. To be able to fit tunnels in we
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put two in a line and have three lines. Three in a line would also
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leave enough space for tunnels. This results in a city grid of 13x8
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blocks.
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put two in a line and have three lines[fn::Three in a line would also
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leave enough space for tunnels. But then the waiting loop might become
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too big and it takes to long to try all the SBahn stations. This is
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especially a problem once the city is big and produces lots of
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passengers.]. This results in a city grid of 13x8 blocks.
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[[file:openttd-srnw/city-layout.png][file:openttd-srnw/city-layout_small.png]]
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@ -118,8 +120,8 @@ passengers has been collected the dummy train unloads them and
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unblocks the station. Now a full load of passengers is available for
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the pick-up trains.
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We make the trains length four so that it can drive around on the
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station itself which has length five. We are using "near end" and "far
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We make the trains length four so that it can drive around in the
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station itself, which has length five. We are using "near end" and "far
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end" orders:
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1. Go to near end of the station and full load
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@ -128,7 +130,7 @@ end" orders:
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Step three is what unblocks the station. Once the train has left the
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depot we have to remove the track right in front of it so that the
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dummy train can't re-enter the depot. Alternatively we could put the
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dummy train cannot re-enter the depot. Alternatively we could put the
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depot right after the way-point and delete it after the train left it.
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[[file:openttd-srnw/dummy-train-orders.png][file:openttd-srnw/dummy-train-orders_small.png]]
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