Editorial changes.

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Florian Obser 2024-01-13 15:40:43 +01:00
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commit d0b14e6b30

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#+TITLE: OpenTTD Self Regulating Networks
#+DATE: 2024-01-12
#+DATE: 2024-01-13
[[file:openttd-srnw/srnw_head.png]]
* Prologue
Every other year or so I decide to play a game or ten of
@ -53,13 +53,15 @@ disrupting the roads too much and creating dead-ends. Dead-ends are
very bad for town growth.
We need to find a balance between station size[fn::One constraint here
is how much the station takes away from the city to build houses.],
is how much space the station takes away from the city to build houses.],
city coverage, and needed capacity at the transfer station. Using spread
stations covering a 5x5 block[fn::A block is a 3x3 road grid.] and
having six of those works fairly well. To be able to fit tunnels in we
put two in a line and have three lines. Three in a line would also
leave enough space for tunnels. This results in a city grid of 13x8
blocks.
put two in a line and have three lines[fn::Three in a line would also
leave enough space for tunnels. But then the waiting loop might become
too big and it takes to long to try all the SBahn stations. This is
especially a problem once the city is big and produces lots of
passengers.]. This results in a city grid of 13x8 blocks.
[[file:openttd-srnw/city-layout.png][file:openttd-srnw/city-layout_small.png]]
@ -118,8 +120,8 @@ passengers has been collected the dummy train unloads them and
unblocks the station. Now a full load of passengers is available for
the pick-up trains.
We make the trains length four so that it can drive around on the
station itself which has length five. We are using "near end" and "far
We make the trains length four so that it can drive around in the
station itself, which has length five. We are using "near end" and "far
end" orders:
1. Go to near end of the station and full load
@ -128,7 +130,7 @@ end" orders:
Step three is what unblocks the station. Once the train has left the
depot we have to remove the track right in front of it so that the
dummy train can't re-enter the depot. Alternatively we could put the
dummy train cannot re-enter the depot. Alternatively we could put the
depot right after the way-point and delete it after the train left it.
[[file:openttd-srnw/dummy-train-orders.png][file:openttd-srnw/dummy-train-orders_small.png]]