city layout
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@ -7,6 +7,7 @@ Every other year or so I decide to play a game or ten of
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out in the past so I have to start from first principles.
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In this case, first principles means reading the [[https://wiki.openttdcoop.org/Main_Page][openttdcoop Wiki]]
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[fn::which is quite dense] and watching a bunch of [[https://www.youtube.com/@LugnutsK][LugnutsK]] videos.
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* Self Regulating Passenger Network
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The idea of a self regulating passenger network is to grow a city and
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transport as many passengers out of the city as possible with the
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@ -44,8 +45,19 @@ only accessible when there is a full load of passengers available.
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* City Layout
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For maximum growth and ease of putting train stations into the city we
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are using a 3x3 road grid. A spiral would be even better but it is
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annoying to put train stations into a spiral without disrupting the
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roads too much and creating dead-ends. Dead-ends are very bad for town
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growth.
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are using a 3x3 road grid. A spiral would be even better for city
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growth but it is annoying to put train stations into a spiral without
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disrupting the roads too much and creating dead-ends. Dead-ends are
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very bad for town growth.
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We need to find a balance between station size[fn:One constraint here
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is how much the station takes away from the city to build houses.],
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city coverage, and needed capacity at the transfer station. Using spread
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stations covering a 5x5 block[fn: A block is a 3x3 road grid.] and
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having six of those works fairly well. To be able to fit tunnels in we
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put two in a line and have three lines. Three in a line would also
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leave enough space for tunnels. This results in a city grid of 13x8
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blocks.
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[[file:openttd-srnw/city-layout.png][file:openttd-srnw/city-layout_small.png]]
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