city layout

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Florian Obser 2024-01-13 08:44:52 +01:00
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@ -7,6 +7,7 @@ Every other year or so I decide to play a game or ten of
out in the past so I have to start from first principles.
In this case, first principles means reading the [[https://wiki.openttdcoop.org/Main_Page][openttdcoop Wiki]]
[fn::which is quite dense] and watching a bunch of [[https://www.youtube.com/@LugnutsK][LugnutsK]] videos.
* Self Regulating Passenger Network
The idea of a self regulating passenger network is to grow a city and
transport as many passengers out of the city as possible with the
@ -44,8 +45,19 @@ only accessible when there is a full load of passengers available.
* City Layout
For maximum growth and ease of putting train stations into the city we
are using a 3x3 road grid. A spiral would be even better but it is
annoying to put train stations into a spiral without disrupting the
roads too much and creating dead-ends. Dead-ends are very bad for town
growth.
are using a 3x3 road grid. A spiral would be even better for city
growth but it is annoying to put train stations into a spiral without
disrupting the roads too much and creating dead-ends. Dead-ends are
very bad for town growth.
We need to find a balance between station size[fn:One constraint here
is how much the station takes away from the city to build houses.],
city coverage, and needed capacity at the transfer station. Using spread
stations covering a 5x5 block[fn: A block is a 3x3 road grid.] and
having six of those works fairly well. To be able to fit tunnels in we
put two in a line and have three lines. Three in a line would also
leave enough space for tunnels. This results in a city grid of 13x8
blocks.
[[file:openttd-srnw/city-layout.png][file:openttd-srnw/city-layout_small.png]]

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