1.7 KiB
OpenTTD Self Regulating Networks
Prologue
Every other year or so I decide to play a game or ten of OpenTTD. Unfortunately I don't remember most of the things I figured out in the past so I have to start from first principles. In this case, first principles means reading the openttdcoop Wiki 1 and watching a bunch of LugnutsK videos.
Self Regulating Passenger Network
The idea of a self regulating passenger network is to grow a city and transport as many passengers out of the city as possible with the least amount of train orders.
openttdcoop calls it Gametype:ICE SBahn / Self-regulating SBahn.
The idea is to have (SBahn) stations spread throughout the city that collect passengers. Once a train is fully loaded with passengers, it drives outside of the city to a transfer (ICE) station and transfers passengers to a waiting train that then transports the passengers to a far away city to make money.
We do not want to deal with each station individually but run the pick-up trains in a loop that automatically visits a station with a full load of passengers available.
For maximum growth and ease of putting train stations into the city we are using a 3x3 road grid. A spiral would be even better but it is annoying to put train stations into a spiral without disrupting the roads too much and creating dead-ends. Dead-ends are very bad for town growth.
which is quite dense